olive green gravel bike Cervelo Rouvida GRX RX 610 1 Gravel
SKU: 64220597810
olive green gravel bike

olive green gravel bike Cervelo Rouvida GRX RX 610 1 Gravel

Sale price$18.13 Regular price$20.14
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Description

olive green gravel bike Cervelo Rouvida GRX RX 610 1 GravelFrom the hot blacktop in Kona to Alpine cols to your biggest, stupidest ride, theres a Cervlo to help you put up a PR. More than just a means to an end, though, going fast happens to be SUPER fun. Rouvida gets you to fast, well, faster. Sleekly designed around the Fazua Ride60 motor, Rouvida delivers 60nM of torque paired to a 432wH battery, and assists you all the way up to 28mphpro peloton speeds on the road, and edge of control two wheel drifts off

From the hot blacktop in Kona to Alpine cols to your biggest, stupidest ride, there’s a Cervélo to help you put up a PR. More than just a means to an end, though, going fast happens to be SUPER fun. Rouvida gets you to fast, well, faster. Sleekly designed around the Fazua Ride60 motor, Rouvida delivers 60nM of torque paired to a 432wH battery, and assists you all the way up to 28mph—pro peloton speeds on the road, and edge-of-control-two-wheel-drifts off road. That’s right, Rouvida comes in two configurations: road and gravel. We designed some clever interchangeable dropouts that significantly alter the geometry of the bike, so the road bike feels like a road bike, and the gravel bike feels like a gravel bike. No compromises, just speed.

FEATURES:

  • Road & Gravel Geometry: Dialed handling and refined fit geometry are two longtime Cervélo hallmarks. We knew there was interest in both gravel and road performance e-bikes, so we designed some very smart dropouts to make one frame do double duty. A world away from your typical ‘flip chip,’ these interchangeable dropouts have the effect of rotating the entire frame to achieve the fit and handling you expect from a Cervélo road bike, and from a Cervélo gravel bike.
  • Fazua Ride60: Fazua’s latest offering, the Ride60, has already received accolades for its ability to blend seamlessly with your pedaling input to deliver a ride that feels like an analog bike, just with a lot more oomph. We made some tweaks to give it a little more Cervélo flavor, and the result is a bike that looks right at home alongside any of our aero models.
    • Vertical orientation of the battery saved 25g in the wind tunnel and is in keeping with our design aesthetics
    • Road Control puts power and assist control in a natural location in the handlebar’s drop
    • Indicator panel on top tube includes USB charging port for lights or accessories
  • Classic Cervelo: While the design brief didn’t actually say, ‘Don’t make it look like an ebike,’ it was definitely top of mind throughout the process. Our bikes are refined, design-forward performance machines. The addition of a motor and battery couldn’t change that. From the reorientation of the battery to the relocation of the speed sensor, we made every effort to ensure that Rouvida meant Cervélo just as much as S5 or Áspero do. 

SPECS:

Frame Rouvida Carbon
Fork Cervélo All-Carbon, Tapered Rouvida Fork
Rear Shock N/A
Rims/Wheels Fulcrum Rapid Red 900, 12x100(F)/142(R), 28H, 22mm IW, MS freehub, centerlock, tubeless compatible
Hubs N/A
Spokes N/A
Tires WTB Vulpine TCS Light Fast Rolling Dual DNA 60tpi 700x40mm
Crankset FSA CK-730, alloy, for Fazua Ride60
Chain Shimano M7100, 12 speed
Chain Guide N/A
Rear Derailleur Shimano GRX, RX822, 12 speed
Cassette/Rear Cogs
Shimano M7100, 10-45, 12 speed
Shifters Shimano GRX, RX610
Handlebars Zipp Service Course 70 XPLR Alloy, 31.8mm clamp, 5 degree flare, 11 degree outsweep
Stem Cervélo ST36 Alloy, w Cable Management
Brake Levers N/A
Brakes Shimano GRX RX610
Pedals Sold Separately
Saddle Selle Italia Model X SuperFlow FeC
Seat Post Cervélo SP19 Carbon 27.2
Motor Fazua Ride 60, 60 Nm torque, 450 W max power, 250 W continuous power
Battery Fazua 430Wh
Display/Controller Fazua LED Hub + Road Control
Max Assisted Speed
Class 3, 28mph max speed
Charger Fazua Ride 60 Charger
Accessories & Extras
N/A
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 64220597810

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robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Cuba, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Waukegan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Carnegie, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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